Preflop Chart

Glossary

The terms behind the chart, one sentence each.

Positions

UTG
Under the gun, the first seat to act pre-flop, directly left of the big blind.
HJ
Hijack, the seat two to the right of the button and the second to act in 6-max.
MP
Middle position, the seats between under the gun and the cutoff; in 6-max this is the hijack.
CO
Cutoff, the seat directly right of the button and the last to act before it.
BTN
Button, the dealer seat, which acts last on every post-flop street.
SB
Small blind, the seat left of the button that posts half a big blind before the deal.
BB
Big blind, the seat that posts a full bet before the deal and acts last pre-flop.
IP
In position, acting after your opponent on each street.
OOP
Out of position, acting before your opponent on each street.
EP
Early position, the first seats to act, where opening ranges are tightest.
LP
Late position, the cutoff and button, where opening ranges are widest.

Preflop actions

RFI
Raise first in, opening the pot with a raise when no one has entered before you.
Open
The first raise in an unopened pot; the same thing as an RFI.
Limp
Entering the pot by calling the big blind instead of raising.
3-bet
The first re-raise pre-flop, so called because the big blind counts as the first bet and the open as the second.
4-bet
A re-raise of a 3-bet.
5-bet
A re-raise of a 4-bet, almost always all-in at 100 big blinds.
Squeeze
A 3-bet made after an open and at least one caller, aiming to fold out both.
Cold call
Calling a raise when you have not yet put money in the pot.
Flat
Calling a raise rather than re-raising, usually to keep the pot small in position.
Iso-raise
Raising over one or more limpers to isolate a weak player heads-up.
Shove
Betting or raising all-in.
Steal
Opening from the cutoff, button, or small blind mainly to win the blinds uncontested.
Check
Passing the action without betting, which the big blind can do pre-flop when no one raises.

Hands and boards

Suited
Two hole cards of the same suit, written with an s, like A5s.
Offsuit
Two hole cards of different suits, written with an o, like KQo.
Pocket pair
Two hole cards of the same rank, like 99.
Broadway
Any card ten through ace, or a hand made of two of them.
Suited connector
Two suited cards next to each other in rank, like 87s.
Gapper
Two cards with one or more ranks skipped between them, like 97s.
Blocker
A card in your hand that makes it less likely an opponent holds a specific strong hand.
Kicker
The side card that decides the winner between two hands of the same rank.
Wheel
The lowest straight, ace through five.
Nuts
The best possible hand given the board.
Rainbow
A flop with three different suits, so no flush draw is possible.
Wet board
A board with many straight and flush draws available.
Dry board
A board with few draws, like K72 rainbow.
Runout
The community cards that come after the flop, or the whole board when dealt to the end.
Showdown
Turning the cards face up after the river to decide the pot.

Stats and math

VPIP
Voluntarily put money in pot, the share of hands where a player called or raised pre-flop.
PFR
Pre-flop raise, the share of hands where a player raised pre-flop.
3-bet %
How often a player re-raises when facing an open.
Fold to 3-bet
How often a player folds their open when re-raised.
Equity
Your share of the pot if the hand were run out many times from here.
EV
Expected value, the average result of a decision over many repetitions.
Pot odds
The price you are offered to call, as the ratio of the call to the total pot.
Combos
The number of distinct two-card ways to make a hand: six for a pair, four suited, twelve offsuit.
bb
Big blinds, the unit used to size stacks and bets independent of the actual stakes.
bb/100
Win rate measured in big blinds won per hundred hands.
Range
The full set of hands a player could hold in a spot, given how they have played it.
Polarized
A range made of very strong hands and bluffs with little in between.
Linear
A range made of the strongest hands down to a cutoff, with no bluffs mixed in.
MDF
Minimum defense frequency, how often you must continue against a bet so the bettor cannot profit with any two cards.
SPR
Stack-to-pot ratio, the effective stack divided by the pot on the flop.

Player types

TAG
Tight-aggressive, a player who enters few pots and raises rather than calls.
LAG
Loose-aggressive, a player who enters many pots and applies constant pressure.
Nit
A very tight player who only plays premium hands and rarely bluffs.
Calling station
A player who calls too much and folds too little, so bluffing them is a mistake.
Maniac
A wildly aggressive player who raises and bluffs far more than any range justifies.
Reg
Regular, an experienced player who plays the game often and reasonably well.
Fish
A weak player who makes large, repeated mistakes.
Whale
A weak player with a very large bankroll.

Formats

6-max
A table with six seats, the format this chart is built for.
Full ring
A table with nine or ten seats, where opening ranges are tighter than 6-max.
Cash game
A game where chips have direct cash value and you can leave at any time.
MTT
Multi-table tournament, where blinds rise over time and only the last players standing get paid.
SNG
Sit and go, a single-table tournament that starts when the seats fill.
Heads-up
A pot or game between exactly two players.
Straddle
A voluntary blind bet posted before the deal, usually double the big blind, that moves the action.
Rake
The fee the house takes from each pot.
GTO
Game theory optimal, a strategy that cannot be exploited no matter how the opponent plays.
Exploitative
A strategy that deviates from GTO to take advantage of a specific opponent's mistakes.