Glossary
The terms behind the chart, one sentence each.
Positions
- UTG
- Under the gun, the first seat to act pre-flop, directly left of the big blind.
- HJ
- Hijack, the seat two to the right of the button and the second to act in 6-max.
- MP
- Middle position, the seats between under the gun and the cutoff; in 6-max this is the hijack.
- CO
- Cutoff, the seat directly right of the button and the last to act before it.
- BTN
- Button, the dealer seat, which acts last on every post-flop street.
- SB
- Small blind, the seat left of the button that posts half a big blind before the deal.
- BB
- Big blind, the seat that posts a full bet before the deal and acts last pre-flop.
- IP
- In position, acting after your opponent on each street.
- OOP
- Out of position, acting before your opponent on each street.
- EP
- Early position, the first seats to act, where opening ranges are tightest.
- LP
- Late position, the cutoff and button, where opening ranges are widest.
Preflop actions
- RFI
- Raise first in, opening the pot with a raise when no one has entered before you.
- Open
- The first raise in an unopened pot; the same thing as an RFI.
- Limp
- Entering the pot by calling the big blind instead of raising.
- 3-bet
- The first re-raise pre-flop, so called because the big blind counts as the first bet and the open as the second.
- 4-bet
- A re-raise of a 3-bet.
- 5-bet
- A re-raise of a 4-bet, almost always all-in at 100 big blinds.
- Squeeze
- A 3-bet made after an open and at least one caller, aiming to fold out both.
- Cold call
- Calling a raise when you have not yet put money in the pot.
- Flat
- Calling a raise rather than re-raising, usually to keep the pot small in position.
- Iso-raise
- Raising over one or more limpers to isolate a weak player heads-up.
- Shove
- Betting or raising all-in.
- Steal
- Opening from the cutoff, button, or small blind mainly to win the blinds uncontested.
- Check
- Passing the action without betting, which the big blind can do pre-flop when no one raises.
Hands and boards
- Suited
- Two hole cards of the same suit, written with an s, like A5s.
- Offsuit
- Two hole cards of different suits, written with an o, like KQo.
- Pocket pair
- Two hole cards of the same rank, like 99.
- Broadway
- Any card ten through ace, or a hand made of two of them.
- Suited connector
- Two suited cards next to each other in rank, like 87s.
- Gapper
- Two cards with one or more ranks skipped between them, like 97s.
- Blocker
- A card in your hand that makes it less likely an opponent holds a specific strong hand.
- Kicker
- The side card that decides the winner between two hands of the same rank.
- Wheel
- The lowest straight, ace through five.
- Nuts
- The best possible hand given the board.
- Rainbow
- A flop with three different suits, so no flush draw is possible.
- Wet board
- A board with many straight and flush draws available.
- Dry board
- A board with few draws, like K72 rainbow.
- Runout
- The community cards that come after the flop, or the whole board when dealt to the end.
- Showdown
- Turning the cards face up after the river to decide the pot.
Stats and math
- VPIP
- Voluntarily put money in pot, the share of hands where a player called or raised pre-flop.
- PFR
- Pre-flop raise, the share of hands where a player raised pre-flop.
- 3-bet %
- How often a player re-raises when facing an open.
- Fold to 3-bet
- How often a player folds their open when re-raised.
- Equity
- Your share of the pot if the hand were run out many times from here.
- EV
- Expected value, the average result of a decision over many repetitions.
- Pot odds
- The price you are offered to call, as the ratio of the call to the total pot.
- Combos
- The number of distinct two-card ways to make a hand: six for a pair, four suited, twelve offsuit.
- bb
- Big blinds, the unit used to size stacks and bets independent of the actual stakes.
- bb/100
- Win rate measured in big blinds won per hundred hands.
- Range
- The full set of hands a player could hold in a spot, given how they have played it.
- Polarized
- A range made of very strong hands and bluffs with little in between.
- Linear
- A range made of the strongest hands down to a cutoff, with no bluffs mixed in.
- MDF
- Minimum defense frequency, how often you must continue against a bet so the bettor cannot profit with any two cards.
- SPR
- Stack-to-pot ratio, the effective stack divided by the pot on the flop.
Player types
- TAG
- Tight-aggressive, a player who enters few pots and raises rather than calls.
- LAG
- Loose-aggressive, a player who enters many pots and applies constant pressure.
- Nit
- A very tight player who only plays premium hands and rarely bluffs.
- Calling station
- A player who calls too much and folds too little, so bluffing them is a mistake.
- Maniac
- A wildly aggressive player who raises and bluffs far more than any range justifies.
- Reg
- Regular, an experienced player who plays the game often and reasonably well.
- Fish
- A weak player who makes large, repeated mistakes.
- Whale
- A weak player with a very large bankroll.
Formats
- 6-max
- A table with six seats, the format this chart is built for.
- Full ring
- A table with nine or ten seats, where opening ranges are tighter than 6-max.
- Cash game
- A game where chips have direct cash value and you can leave at any time.
- MTT
- Multi-table tournament, where blinds rise over time and only the last players standing get paid.
- SNG
- Sit and go, a single-table tournament that starts when the seats fill.
- Heads-up
- A pot or game between exactly two players.
- Straddle
- A voluntary blind bet posted before the deal, usually double the big blind, that moves the action.
- Rake
- The fee the house takes from each pot.
- GTO
- Game theory optimal, a strategy that cannot be exploited no matter how the opponent plays.
- Exploitative
- A strategy that deviates from GTO to take advantage of a specific opponent's mistakes.